First, the business side of things is moving slowly but surely. It's far outside my realm of expertise so at this point I can't even really say how much is done or how much is left to go. Luckily I have some help with all of this so it should eventually get figured out. Right?
Art for Plotz is my big, big concern at this point. I exhausted all of my friends trying to find a good connection, but I may have something on the horizon. I think the whole process of working with someone else will probably be the most difficult but also the most valuable thing out of all of this.
I started back up on some development tasks this month as well, and it's a lot of good news. I have a small set of features on a list to add some final polish for the demo. I also figured out one big thing that was really bugging me about the game balance so far - water.
If you have played the demo, you are pretty likely to have experienced an "extinction event", where it is either too sunny or too rainy for too long, and all of the grass ends up dying. Additionally, you might have noticed that some of your plants can end one day in perfect conditions, and then the weather from a single day will throw it off into the "I'm going to die if you don't attend to me right now" zone. Essentially the weather could have very extreme effects on the farm in a single day and even more so in the long term.
I started a lot of prototyping and development this month to fix all of the sort of extreme shocks that the current water / weather balance presents. You should see the awesome fruits of my awesome labor on this next month!
I'm pretty sure I'll have a new version of the demo out by the end of this month. This will include a ton of new balance changes centered around water, a brand new mechanic - soil composition, and a few sweet polish updates. At the same time I'll be trying to grind the business and the quest for an artist forward.
If I really get my act together, hopefully I'll find time to make some fancy charts or graphs to show the difference between the old water system and the new one. Wouldn't that be sweet?