The majority of September was dedicated to the first round of new features for Plotz. Below are the highlights of what was accomplished. A new build of the game is available on the Plotz page, so you can try all of this stuff out!
- Re-architected menu system. Previously the menus in the game were bound to the inventory system quite strongly. The two systems have been decoupled so that any kind of menu content can now be displayed in menus.
- Community Supported Agriculture (CSA) Program. A major new feature for Plotz, you're now able to run your own CSA program! This is a business model where customers give you some money up front in return for a shipment of food later on. It's a really nice addition to the game because it adds a new challenge. To succeed with a CSA you'll need to plan carefully so that a wide variety of plants all get harvested within a small time period and before the delivery date. The core functionality for the CSA program is all complete and usable already, but it still needs some polish and more in-depth explanations in the game which will be coming soon.
- Infinite play. The public demo has been updated so you can play through as many seasons as you'd like. Now you can better see the long-term effects your decisions have on your farm.
- Updated Tutorial. The game tutorial now includes information about how to sell items via the Sale Cart. More additions for the tutorial are on the way.
- Calendar Tool. Another major new feature is the calendar tool, accessed by clicking on the date section of the footer. The calendar lets you see events both past and future, which both gives you a nice record of your current progress and helps you to plan for the future. More is coming for the calendar in November, including a detailed view for individual days and the ability to add custom events.
- Graphical Updates. The UI has been updated a bit to look more attractive. There are more rounded corners and smoother colors. Some designs have also been updated to be more attractive and consistent.
October is going to run differently than the rest of this year. I've been focused on Plotz for the majority of the year, so I'm taking a one month break to give some love to some smaller projects that have been left hanging for awhile now. I also just need a little variety to help explore some new ideas and to stay fresh for another round of Plotz updates. Here's what you can expect:
- A new, Halloween themed game. Halloween is my favorite holiday, so I've made it a tradition that some years I will make a new, Halloween themed game from start to finish in just one month. This year I've planned ahead somewhat, so I have a pretty solid idea that I think will be a lot of fun for everyone.
- Graphical updates for Boxos. Expect better graphics for the whole game. I also hope to add some animations to the game if there's time. I already have a sneak peak for you on this one - old graphics on the left, work-in-progress new graphics on the right:
- Code update for Solitaire. The code for this game is just really old. I want to be able to make the cards animate across the screen and add a few small new features to this game over time, but the first step is just to get the code into the proper shape. So if I have more time left-over in October, it'll be going towards this.
And, one more time, work on Plotz will be resuming in November.
Thanks for reading!